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Ron gilbert escape from monkey island
Ron gilbert escape from monkey island










ron gilbert escape from monkey island

I'd build an engine and a language where funny ideas can be laughed about at lunch and be in the game that afternoon. SCUMM lived and breathed adventure games. When Lua was in High School, SCUMM beat it up for lunch money. It was a language built around making adventure games and rapid iteration. Not SCUMM as in the exact same language, but what SCUMM brought to those games. Being able to tell four jokes at once and meander and getting lost in the humor of a conversation is the staple of Monkey Island. They weren't really puzzles, but that's what we called them. Besides, where would you store the code wheel?Įight - There would be dialog puzzles. I imagine most copies would be sold digitally, but sometimes you just want to roll around in all your adventure game boxes.

ron gilbert escape from monkey island

They will be so nice you'll want to lick them. The first version of Monkey Island 1 had text for inventory, a later release and Monkey Island 2 had huge inventory icons and it was nirvana. I might change my mind, but probably not. I haven't fully worked it out (not that I am working it out, but if I was working it out, which I'm not, I wouldn't have it fully worked out). I love the verbs, I really do, and they would be hard to lose, but they are cruft. It's one aspect of Monkey Island I am very proud of. Some puzzles will be hard, but all the puzzles will be fair. It would be an adventure game for the hardcore. No tutorials or hint systems or pansy-assed puzzles or catering to the mass-market or modernizing. I would want the game to be how we all remember Monkey Island.įour - It would be a hardcore adventure game driven by what made that era so great. Yes, I've seen the video, it's very cool, but Monkey Island wants to be what it is. All the stuff we wanted to do back in 1990 but couldn't. Nice crisp retro art, but augmented by the hardware we have today: parallaxing, depth of field, warm glows, etc. Three - It would be a retro game that harkened back to Monkey Island 1 and 2. Please your keep your hands inside the boat at all times. I'm just thinking and dreaming and inviting you come along with me. There is no new Monkey Island in works and I have no plans to make one. I am not formulating plans to make another Monkey Island. I have no plans to make another Monkey Island. One - I am not making another Monkey Island. Actually, I'll make it the first two points. actually, I'm just going to make it my first point. So, before I get into this fanciful post, I want to make one thing perfectly clear. I realized that after I typed it, but I'm not going to change it. Yeah, I know, that sounds like the title of the O.J.












Ron gilbert escape from monkey island